Answer library
Paying for online games and in-game purchases with a crypto card
Stablecoin-only collateral: approved USDC and USDT on Ethereum. The credit limit is 100% of that collateral value, with no haircut. No BTC, ETH, SOL or other coins are accepted.
Published by the IndevBank product team · Reviewed
Game stores charge the card for a title, a subscription or in-game currency, directly or through a store wallet. A virtual card covers these when the confirmed spending amount is available and the payment is accepted.
Direct, subscription or wallet
A game is a one-off charge; a game-pass style subscription recurs; in-game currency is usually a one-off top-up that funds future purchases. Make sure the confirmed amount covers whichever you choose, and keep enough available for a recurring pass.
Region and currency
Game stores price in the account’s regional currency and some content is region-locked. A charge in a currency different from your deposit means conversion applies separately, and the store’s own region-change rules apply.
Using the IndevBank card
The virtual card is used for online payments on the services you already use, including game stores that accept standard card payments, funded by confirmed USDC or USDT. Acceptance, authentication and issuer rules apply.
Cashback and refunds
Eligible settled purchases earn 1.5% cashback, capped at $50 per transaction and $250 per month. A store refund can reverse previously credited cashback; cashback is not a reason to spend more on in-game purchases.
Programme sources
Examples are educational calculations, not a product recommendation. IndevBank product figures are the published programme parameters and a dated configuration snapshot. They are not personalised advice.
Fees, limits and source classification